![]() ![]() ![]() Summon Fabricant is defined in Tribunal and duplicated in Bloodmoon. The exact mapping of index to game setting (and hence name) is hard-coded into the executable. CĠ = Alteration 1 = Conjuration 2 = Destruction 3 = Illusion 4 = Mysticism 5 = Restoration float32 - BaseCost uint32 - FlagsĠx0200 = Spellmaking 0x0400 = Enchanting 0x0800 = Negative uint32 - Red uint32 - Green uint32 - Blue float32 - SpeedX float32 - SizeX float32 - SizeCapĬasting visual (note that Casting visual comes before Bolt visual, unlike with sounds) Missing visual effects default to VFX_DefaultArea, VFX_DefaultBolt, etc. ![]() Note that the names of the effects are hard-coded. MGEF records contain information about magic effects.
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